Static figures, and interactive controls for the decisions a scorer gets wrong.
Config-based plotting — the idea every plot here is built on
Waterfall plots — a series stacked and offset
Carpet plots — the same series seen from above
Interactive phasing — setting the phase by eye
Interactive scrolling — stepping through a series one at a time
Interactive apodization — feeling the trade-off as you move it
Read the first; after that, pick what you need.